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Planeshift mmorpg population
Planeshift mmorpg population











  1. #Planeshift mmorpg population software
  2. #Planeshift mmorpg population free

Our main hobby is creating computer games. >We are group of independet programmers.

#Planeshift mmorpg population free

>Open Source Gaming Portal - FREE GAMES, REVIEWS and DOWNLOADS Ce site est aussi bien destine a des utilisateurs neophytes dans le domaine, qu'a des personnes connaissant bien Linux. >Bienvenue sur Jeux libres, un catalogue de jeux videos libres principalement sous Linux. Games has a big list of especially older code. You'll find a huge, detailed, but easy-to-browse game list, a lot of gaming guides, game related events, and reviews. >Ubuntu Gamers Arena is a website that is dedicated to gaming and game related subjects on Ubuntu.

#Planeshift mmorpg population software

Gross mismanagement on the behalf of the dev team's lead is also something i recall that and many pointless bans of friends.Related: art, code, compute, data, devlog, EcoComics, econ, emu, hack, host, play, simĪll are Free Software (Open Source) unless otherwise indicated.į and Many other skills simply do nothing, and have never done anything, as the mechanics that they are tied to are not implemented in the game. I should probably mention that very few of the skills actually level together-that is, if you're making leather armor, you will train ONLY leatherworking. Essentially, you earned PP from gaining XP, and it served as a secondary limiter to how far you could train your skills. They tried to do a classless, skill based system akin to runescape, and succeeded in creating a system with tons of skills that only level when you specifically practice them, then require that you train them, which costs XP, a load of money, and a secondary point system called Practice Points. Ignoring the terrible graphics/low polygon count models, it's a heavy grind and RP focused MMO (to my knowledge, no one plays on the non-RP server). Very low quality game with a player base of about 30 concurrent users on a good day. To my knowledge it's gone through 2 maybe 3 versions since. It's been a technical demo (prealpha) since long before I started back in 2008.

planeshift mmorpg population

And boy, can i tell you that it's not worth touching.

planeshift mmorpg population

I don't treat games like that and I don't let it take over my life. You can also buy into the casino in some small way and *invest* but that route is also rather bumpy with such an old game. Just like any casino, people can ruin their lives. It is tied to the US dollar and at a fee and some hefty time buffer, you can withdraw that cash to your real life bank account.Ĭasino is not a bad analogy but instead you shoot dinos. The thing about dropping a truckload of cash into a session and mine super-amplified or hunt very big stuff is the loss can be crippling.īy cash I mean in-game currency. I still get skills and some chat and some gameplay.

planeshift mmorpg population

The thing about not spending very much per session is the potential losses are smaller but so are the potential gains. I might even have a little bit more value out than I put in or I might face a heavy loss. With luck, I get a few hours of pleasant chat and a few good loots or finds out of it. I suit up in some protective stuff according to my needs and head out. Cash equivalent no more than 20-50 USD because I play the modest game with small bets. I grab some probes for mining or ammo for hunting. My neighbour worked for the developer, the company was *local* to me. To me, it is a community and old friends. Past four years I played a week or three per year tops, I am not the best source for info on the current game!













Planeshift mmorpg population